![]() ![]() Still, the most satisfying part of any of the core activities is seeing a ghost to fight, battling it for a bit and then tossing the trap out there and feeling like it's really on the ground in front of you. These involve timers that promise to be kind of tedious later on, but when you are just starting out, upgrades take minutes, not hours, and premium currency can be spent to speed up the process if needed. ![]() There are boss battles that are a little more involved, and all of your gear can be upgraded and more ammo for your more powerful gizmos crafted. You don't even have to worry about crossing the streams. Once you have them down about halfway on health, you can throw out a trap and use the beam to hold them in place until they are captured. The combat is simple but still more involved than you might expect, as ghosts can fight back and only well-timed taps can counter them. Provided you can find a flat surface, which turns out to not be as hard as you think because the game defines that pretty broadly, the AR ghost encounters are lots of fun as it looks like you're really zapping them with a Particle Thrower. I can't see myself doing that with this game, though, simply because the implementation is excellent. ![]() I have a confession to make: I sometimes turn the AR features off in other mobile games of this genre because they don't function smoothly, use up the battery too fast or some combination of the two. ![]()
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